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So where are we with Star Citizen? The whole story as of Q2 2023 —  GAMINGTREND
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND

Cameron Dean - Star Citizen Art Test - [UE4]
Cameron Dean - Star Citizen Art Test - [UE4]

Star Citizen Gas Station made with Unreal Engine
Star Citizen Gas Station made with Unreal Engine

DECALmachine - Released Scripts and Themes - Blender Artists Community
DECALmachine - Released Scripts and Themes - Blender Artists Community

Face weighted normals - polycount
Face weighted normals - polycount

Star Citizen | How Will Server Meshing Change The Game? - YouTube
Star Citizen | How Will Server Meshing Change The Game? - YouTube

CTO -Men's Eco-Drive BM6988-57E Black Mesh Strap Watch | CITIZEN
CTO -Men's Eco-Drive BM6988-57E Black Mesh Strap Watch | CITIZEN

ArtStation - High Detail POM decals inside UE4 - Brief Reference Guide
ArtStation - High Detail POM decals inside UE4 - Brief Reference Guide

Guillaume Perret - Aegis Reclamer | Star Citizen
Guillaume Perret - Aegis Reclamer | Star Citizen

Star Citizen Monthly Report: October 2022 - Roberts Space Industries |  Follow the development of Star Citizen and Squadron 42
Star Citizen Monthly Report: October 2022 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

Star Citizen 3.0 detailed, will let players try out planetary tech, will  feature major performance optimizations
Star Citizen 3.0 detailed, will let players try out planetary tech, will feature major performance optimizations

Pin on Hard Surface Characters
Pin on Hard Surface Characters

Smart Normals - What's that? — polycount
Smart Normals - What's that? — polycount

Citizen Men'S Chronograph Eco-Drive Stainless Steel Mesh Bracelet Watch  42Mm Ca0331-56L in Metallic for Men | Lyst
Citizen Men'S Chronograph Eco-Drive Stainless Steel Mesh Bracelet Watch 42Mm Ca0331-56L in Metallic for Men | Lyst

Pin on Hard Surface Characters
Pin on Hard Surface Characters

Smooth vs Flat performance - Which answer is right? - Unity Forum
Smooth vs Flat performance - Which answer is right? - Unity Forum

Star Citizen: MY SUPER HORNET spaceship - Works in Progress - Blender  Artists Community
Star Citizen: MY SUPER HORNET spaceship - Works in Progress - Blender Artists Community

So where are we with Star Citizen? The whole story as of Q2 2023 —  GAMINGTREND
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND

Guillaume Perret - Aegis Reclamer | Star Citizen
Guillaume Perret - Aegis Reclamer | Star Citizen

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

Star Citizen Monthly Report: January 2023 - Roberts Space Industries |  Follow the development of Star Citizen and Squadron 42
Star Citizen Monthly Report: January 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

My shader for pre-modeled deferred decals finally works! Same trick used in Star  Citizen: you get crisp detail even on enormous surfaces, without any  unwrapping work, normal baking, density inconsistencies and per-object
My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object

Pin on Nice Useful Things
Pin on Nice Useful Things

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - World Creation - Epic Developer Community Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums

My shader for pre-modeled deferred decals finally works! Same trick used in Star  Citizen: you get crisp detail even on enormous surfaces, without any  unwrapping work, normal baking, density inconsistencies and per-object
My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen

So where are we with Star Citizen? The whole story as of Q2 2023 —  GAMINGTREND
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND

Feedback Wanted: High Definition Render Pipeline | Page 7 - Unity Forum
Feedback Wanted: High Definition Render Pipeline | Page 7 - Unity Forum