Star Citizen Monthly Report: October 2022 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Star Citizen 3.0 detailed, will let players try out planetary tech, will feature major performance optimizations
Pin on Hard Surface Characters
Smart Normals - What's that? — polycount
Citizen Men'S Chronograph Eco-Drive Stainless Steel Mesh Bracelet Watch 42Mm Ca0331-56L in Metallic for Men | Lyst
Pin on Hard Surface Characters
Smooth vs Flat performance - Which answer is right? - Unity Forum
Star Citizen: MY SUPER HORNET spaceship - Works in Progress - Blender Artists Community
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND
Guillaume Perret - Aegis Reclamer | Star Citizen
Decal technique from Star Citizen — polycount
Star Citizen Monthly Report: January 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object
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Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums
My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND
Feedback Wanted: High Definition Render Pipeline | Page 7 - Unity Forum